

Peter Bathge has been an editor at GameStar since 2018 and once wrote a bitterly angry column about Flalout 4, in which he relentlessly reckoned with the role-playing qualities of the Bethesda hit that, in his opinion, were lacking. The transition from Bethesda content and mod innovations should be so seamless that you have to look carefully to see where Fallout 4 ends and Sim Settlements 2 begins. And that, although Chapter 2: Gunner Outbreak not only massively enhances a feature underdeveloped by Bethesda, but also brings NPCs, quests and its own story with it.

On the contrary.Īfter five years of development, the core development team of around 15 (not counting the dozen helpers and voice actors) attaches great importance to the fact that Sim Settlements 2 integrates as organically as possible into the existing Fallout 4 campaign. And secondly, Sim Settlements is also large and extensive, but in contrast to the competition does not want to set itself apart too strongly from Fallout 4. First of all, there is already an episode of it for download the second of a total of three is due to appear in autumn 2021. This is a special modification in several respects. If you want to play one of these great projects now, look into the tube. With new monsters, weapons, factions and beautiful settings beyond the well-known Boston, they are very different from the original game (also called Fallout 4 Vanilla) and all have one thing in common: none of them are ready. What fantastic mods for Fallout 4 haven’t we here at GameStar! Huge, ambitious projects that have been under development for years and swap the Commonwealth of Bethesda’s shooter role-playing game for brand new territories. GameStar Plus spoke to the developers about why this is not well received by all fans. Fallout 4 gets regular mod replenishment with Sim Settlements 2, which is characterized precisely by the fact that it does not turn the entire game upside down.
